The Last of Us

Sam Wickert: Using Unreal Engine Previsualization to Bring HBO’s “The Last of Us” to Life 10:30-11:15 a.m., Wednesday, Nov. 15, DMAC Screening Room

Join SOKRISPYMEDIA’s Sam Wickert (Mr. Beast’s Squid Game) as he breaks down his team’s previsualization work on HBO’s hit show “The Last of Us.” He’ll give an in-depth look at the work that enabled him and his team of Chapman alumni to build the key action sequence of Episode One, supplying real-time previsualization to the show’s director and producers without them leaving the office during quarantine. All are invited to attend.

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