Join SOKRISPYMEDIA’s Sam Wickert (Mr. Beast’s Squid Game) as he breaks down his team’s previsualization work on HBO’s hit show “The Last of Us.” He’ll give an in-depth look at the work that enabled him and his team of Chapman alumni to build the key action sequence of Episode One, supplying real-time previsualization to the show’s director and producers without them leaving the office during quarantine. All are invited to attend.
Sam Wickert: Using Unreal Engine Previsualization to Bring HBO’s “The Last of Us” to Life 10:30-11:15 a.m., Wednesday, Nov. 15, DMAC Screening Room
